home *** CD-ROM | disk | FTP | other *** search
- On Fri, 12 Jan 1996, a eriksson wrote:
-
- > Unfortenly, neither the "pixel-stretching" or "double line" can be done on
- > VGA monitors. However, it is possible to set the screen by 160*200 with VGA
- > instead of the 288/256*100 RGB does, which would compensate a bit (or
- > actually, quite a bit).
-
- Of course you can set 288 x res om a VGA monitor. We coded the demo in
- VGA! Of course one doesn't get any overscan, but hey, you don't get that
- on VGA anyways.
-
- > Using these screenmodes will, ofcourse make the game look alot uglier
- > (blocky pixels), but also move alot smoother. What do you guys think of
- > having a 'turbo' mode using such resolutions?
-
- I think a fully configurable meny for the screen modes would be best.
- It wouldn't be too difficult since the game engine doesn't have any hard
- coded limitations of that kind.
-
- --
- Elias Martenson
- elias@omicron.se
-
-